About
Introduction
Welcome to our team! Our skills and contribution reflect our strong passion for creativity in many fields. Ranging from programming to graphic art and even music, we continue to be inspired by the arts.
James Steele Seeley

James Steele Seeley is a seasoned software engineer specializing in video game development and project management. As the Chief Technology Officer at Cure Interactive, he oversees the development of Unreal Engine prototypes across various genres, including puzzle-based racing, adventure, and first-person shooters. His technical expertise spans multiple game engines, such as Unreal Engine, Unity, Godot, and Cube 2, and he is proficient in programming languages like C++, Python, and C#.
In addition to his engineering skills, Seeley is a multifaceted creative professional involved in music production, graphic design, and web development. His portfolio showcases a range of projects that highlight his versatility and commitment to delivering high-quality digital experiences. He also contributed to the 2023 release of Hello Neighbor VR: Search and Rescue, further cementing his role in the gaming industry.
Chase Wenner
Chase Wenner is a seasoned software engineer with over a decade of experience in the gaming industry. He has led engineering teams on a diverse array of projects, ranging from large-scale titles to indie developments, ensuring optimized performance and seamless gameplay across multiple platforms. His expertise encompasses building core systems, managing technical submissions, and enhancing multiplayer functionality.
Throughout his career, Wenner has collaborated with cross-functional teams to address complex technical challenges and streamline development pipelines. His focus has consistently been on creating efficient, scalable solutions that push the boundaries of game development. He is passionate about leading teams to exceed production goals and deliver compelling experiences for players worldwide.
Walciony Reis Silva
Walciony Reis Silva is a Brazilian entrepreneur, musician, and game audio developer based in Maricá, Rio de Janeiro. His expertise spans multiple disciplines, including computer maintenance, IT training, language instruction, and music education. His passion for technology and creativity led him to establish his own microenterprise on June 10, 2024, specializing in computer repair and peripheral maintenance while offering additional administrative and educational services. His company serves a broad range of clients in these fields.
His journey in music and game development began in 2009 when he joined the Iron Fist Cube 2 project, where he collaborated with lead developer James Steele Seeley. Their shared interest in music and game audio production led them to create nearly a dozen songs together, culminating in the formation of the music project Population Lonesome in 2014. Since then, Silva has continued to develop music and audio for games, crafting cinematic scores and ambient soundscapes. In his free time, he enjoys watching sitcoms, swimming, reading, and working on Zone 20, a project of personal interest. A long-time fan of fast-paced first-person shooters, his favorite games include Nexuiz, the Unreal Tournament series, and Warsow. Additionally, he is an active member of the Primeira Igreja Batista do Ingá, where he shares his faith and assists others with honesty and compassion.